
When making a modernized remake of a classic game, there are several important factors to remember. One: include a upbeat, generic techno soundtrack. Two: Put lots of crazy hallucinogenic images and colors flying around in the background. Three: make slight, marginal improvements to the gameplay. Square Enix definitely incorporated these design rules into the new Space Invaders Extreme remake, and manages to take a classic series and reinvent it in a way that while lacking in originality, definitely makes up for that by presenting a very flowing, addictive gameplay.
The first thing players will notice about the new game is how much the visual aesthetics and music borrow heavily from the trend pioneered by games like Rez, Lumines and Pop. Everything is very brightly colored, from the enemy ships to the weapon effects, but the color saturation is really brought to overkill with the constant psychadelic graphics show going on in the background of the action. These backgrounds can luckily be turned on and off, because some people are going to love them, while I have heard others say they simply can’t play with them on. The classic art style is still here in all its blocky glory, but the presentation otherwise is very modern. The music, however, is very monotonous. It also, sadly, cannot be turned off in the options.

What this game really does right is that it never gives the player a moment to stop. Levels flow in and out very quickly, and the fun and diverse bonus stages that are triggered transition very fluidly. The lack of pauses really makes for a game that is exceedingly simple, as we all know Space Invaders is, but keeps the player active and engaged without breaks that can make the players’ mind wander to other things. The action is really seamless in every type of transition, and losing all lives simply puts you back at the beginning of the current level.
The core gameplay is exactly as you remember the ancient Space Invaders paradigm, albeit faster moving. Chains have been added, but score really becomes meaningless in the arcade portion of this game. What keeps the player going is the zen-like state that comes from really getting into the flow of the game and just surviving as long as possible. Boss battles have also been incorporated, and are a fun addition. A couple new enemy types also spice up the play, including large invaders that take multiple hits to kill and enemies that split into three when shot.

Power-ups have also been added to the mix of this classic franchise. Unlike other modern shooters, these upgrades only last a few seconds then are gone, ending up in a frenetic grab to keep acquiring the upgrades that rain from the sky off of defeated enemies. Upgrades consist of a beam laser that annihilates everything for a few seconds, a spread shot and a bomb projectile. Coming back from a bonus stage with a good score lands the player a frenzy burst for a few seconds, consisting of an uber-strong variant of one of the beam types in the game.
There is a multiplayer mode, but it only supports two-player ad hoc wireless. This is great if you happen to have a friend with a PSP and a game, but unlikely one would ever find a multiplayer match otherwise. The only other gameplay variant from the standard arcade mode is a stage mode that allows players to play single levels, once they have been beaten.

The bottom line is this is a very well done, albeit simple arcade-style game. It’s really the perfect type of portable game, in that it works well for short gaming bursts during the day when one is out and about. I’m admittedly not the biggest fan of retro remakes, but the pace and flow of this game make for an extremely compelling portable title.
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